A forest roguelike: hordes of folk monsters
A warrior holds off waves of folkloric evil in a dark clearing: he fights on his own while you lead him with a finger or WASD, gather experience sparks and pick an upgrade from cards every level. Eight weapon types, each with its own evolution — four fit in your slots at once. Every two and a half minutes a boss steps out of the thicket, hordes keep coming and chests drop along the way. Your recor
We build it as a single canvas codebase with no engine, and publish it through the Playgama Bridge SDK — the same build goes to a dozen portals, with progress stored through the platform SDK and the interface in 14 languages.
Play it in the browser: https://playgama.ai/play/t6rknvdpfj3bse
All our games: https://playgamalabs.itch.io
![Embedded Software Engineering — Ch.10: OTA Firmware Update [EN]](https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fm6nak2soahu0o1ww35hy.png)
![Embedded Software Engineering — Ch.11: Embedded Security [EN]](https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F8lj1zci0ucpfvn91aqd5.png)


![Embedded Software Engineering — Ch.12: Embedded Case Studies [EN]](https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fth5r2cczjsot6ae55lq5.png)