AI & ML
Online Learning of Heterogeneous Locomotion Dynamics under Reinforcement Learning Policies for Precise Loco-Manipulation
arXiv cs.RO0 views
arXiv:2610.41892v1 Announce Type: new Abstract: How to reuse a pretrained locomotion policy for precise loco-manipulation is still an open problem. We propose an online method to learn the closed-loop dynamics under a frozen locomotion policy. The learned model predicts floating-base motion and improves loco-manipulation accuracy. However, unobserved latent conditions of the policy introduce heterogeneous responses, meaning that the same observed state will lead to different motions. Direct learning without accounting for this heterogeneity introduces bias and fluctuations into dynamics estimates, degrading floating-base prediction and end-effector tracking. To address this problem, a contaminated Gaussian model is proposed to approximate the effects of latent conditions. The model uses two Gaussian components to approximate predictable and unpredictable responses under the same observed state. Then, the contaminated Gaussian model is combined with a Gaussian process to construct an online learner using random Fourier features (RFFs). The learner estimates each response's probability of belonging to the predictable component and uses it to weight online updates, capturing predictable responses while reducing bias and fluctuations caused by heterogeneous observations. With consistent and unbiased dynamics estimates, model predictive control (MPC) predicts floating-base motion accurately and enables precise loco-manipulation. A finite-sample error bound is established to ensure uniform convergence in online learning. Simulation and hardware experiments demonstrate consistent end-effector tracking across different manipulator configurations and tasks, with errors of 0.01 m.
Source:https://arxiv.org/abs/2610.41892PreviousMovens-Zero: Scaling Humanoid Motion Foundation Models with Large-Scale Human VideosNextAdaptive Coverage Algorithms for Mobile Ad Hoc Networks in Dynamic Worlds
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