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Blender 5.3 Released With Nvidia DLSS 4.5 Ray Reconstruction, Vulkan Default
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Blender 5.3 has been released with support for 3D Gaussian Splats, Nvidia DLSS 4.5 Ray Reconstruction and Vulkan as the default graphics backend on Linux. Phoronix reports: Blender now allows importing Gaussian Splats from PLY, SPZ, and glTF files. Also new to Blender 5.3 is NVIDIA DLSS 4.5 Ray Reconstruction support as a new denoiser. Blender 5.3 also brings support for NVIDIA RTX Spark devices. For the Cycles code in Blender 5.3 the Principled BSDF for shader nodes now supports dispersion. Another notable change with Blender 5.3 is the Vulkan back-end now being the default on Windows (except for Windows on ARM) and Linux systems. Vulkan 1.1 or newer is required and should deliver better performance than OpenGL.
Source:https://tech.slashdot.org/story/26/11/10/178254/blender-53-released-with-nvidia-dlss-45-ray-reconstruction-vulkan-default?utm_source=rss1.0mainlinkanon&utm_medium=feedPreviousNintendo Is Officially Investing In Game PreservationNextSources: despite Trump's denial, he was told at least twice in seven months about Huang's affair with an alleged spy, including by Rubio en route to China (New York Times)
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