AI & ML
On-Line Policy Iteration with Trajectory-Driven Policy Generation
arXiv eess.SY0 views
arXiv:2604.15004v3 Announce Type: replace Abstract: We consider deterministic finite-horizon optimal control problems with a fixed initial state. We introduce an on-line policy iteration method, which, starting from a given policy, however obtained, generates a sequence of cost-improving policies and corresponding trajectories. Each policy produces a trajectory, which is used in turn to generate data for training the next policy. The method is motivated by problems that are repeatedly solved starting from the same initial state, including discrete optimization and path planning for repetitive tasks. For such problems, the method is fast enough to be used on-line. Under a natural consistency condition, we show that the sequence of costs of the generated policies is monotonically improving for the given initial state (but not necessarily for other states). We illustrate our results with computational studies from combinatorial optimization and 3-dimensional path planning for drones and a robot arm in the presence of obstacles. We also discuss briefly a stochastic counterpart of our algorithm. Our proposed framework combines elements of rollout and policy iteration with flexible trajectory-based policy representations, and applies to problems involving a single as well as multiple decision makers. It also provides a principled way to train neural network-based policies using trajectory data, while preserving monotonic cost improvement.
Source:https://arxiv.org/abs/2604.15004PreviousKoopman Generator Decomposition for Port-Hamiltonian SystemsNextWelfarist Control Design - How to fulfill the societal mandate in multi-agent control?
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