AI & ML
Patch-Based Generalized Neural Texture Upscaling
arXiv cs.GR0 views
arXiv:2611.07289v1 Announce Type: new Abstract: We propose a lightweight neural texture upscaling method. A single generalized MLP is trained on a diverse collection of texture patches and integrated into the texture sampling stage, upscaling low-resolution textures on-the-fly at rendering time. Because the model is generalized rather than overfit to specific content, no per-asset training is required - the same model applies to any existing scene without modifying texture data or the asset pipeline. Storing lower-resolution base textures reduces disk footprint, upscaling at sampling time eliminates the need to store high-resolution textures in VRAM, and sharing a single set of model weights across all textures ensures non-divergent GPU execution. We evaluate our method across multiple texture classes, demonstrating consistent improvement over analytic upscaling methods in perceptual quality.
Source:https://arxiv.org/abs/2611.07289PreviousCertified folding-free deformable image registration: A whole-cell Jacobian certificate and a sequential variational solverNextDC-SQEM: Medial Mesh Extraction by Dual Contouring with Spherical Quadric Error Metric
Related posts

Why responsive stores need orchestration, not more screens
0TechRadar

The Audiolab 6000CDT MKII is a new CD transport — further proof that the physical media revival is in full swing
0TechRadar

All the best early Black Friday sales in the UK — I'm picking out all of the best deals from Amazon, Argos, Ninja, Currys, Shark, Nintendo, and more
0TechRadar

Gelsinger-backed Nagare Labs’ Z2RAM promises SRAM speed at DRAM density
0Tom's Hardware

Tesla unveils AI accelerator roadmap, adopts new 'SI' branding in 'Super Intelligence' push
0Tom's Hardware
Dead stars could break one of physics' most famous limits
0Science Daily Tech